An expression of the creative call that drives us forward. A call to move, explore and discover.
It captures more than sound – it captures time.
The chaos of a morning coffee run.
The morning commute, the chaos of London, an intern’s struggle captured in an infinite loop, endless details, a perfect union across different dimensions.
An ecological exploration in coral and polythene.
A scan of coral, a plastic takeover, countless failed simulations, billions of tons of plastic, five oceans, one planet.
Star Boy is the unsettling result of a team's Unreal experiments.
Eight scenes, canteens to carparks, snowscapes to dreamscapes, forest floors to mountain tours. One Star Boy. An Unreal team effort, a suite of new settings and features to master, new pipelines to perfect.
Our studio team go off on a tangent.
A team on a tangent, a connecting thread of shifting movement, a studio’s broad toolkit of techniques. From 2D to 3D, from Unreal to handcrafted feel, mograph, frame-by-frame, paints, crayons, vectors, every technique under the studio roof.
Adventure awaits, with the flip of a page.
A thousand-page epic, a classic narrative arc in four scenes, raging thunderstorms, flying cannon balls, drifting seagulls, a shattered ship.
Injecting motion into an art world staple.
An orange vase, a floppy stick, an inflating apple, a hypnotic mirror, a whirligig dice, a clumsy magnifying glass, a flapping flower and an experiment in motion.
Portraying the simple beauty of taking a walk in nature.
One inspiration walk, twenty thousand footsteps, dappled sunlight, gushing rivers, wind in trees, Canadian geese, weather-beaten horses and one nonchalant mountain goat, clearing mist, a moment of clarity.
Interesting isn't it, the characters you meet down the boozer?
Three sketches, six characters, one fruit machine. Awkward glances, burps of beer, spilt pints, last orders. The local, the boozer, the pub, the bar.
The rave rock that never sleeps.
Ancient rock forms, nightclub strobes, thousands of particles, 3D modelling on the commute, countless frame-by-frame flourishes, a rock for eternity.
Our ode to West Coast Americana cinema. In one shot.
One shot wonder, a cast of Hollywood archetypes, West Coast modernist homes, a cadillac, a familiar plot in new aesthetic, years of cinema-going condensed into two compelling minutes.
From the dying embers of our planet smoulders the studio team’s latest creation.
An ill-advised experiment in future-tourism, hundreds of unlikely motion-captured creatures resurrected, a group of scientists pushing at the boundaries of time and nature, a family of unwitting guests missing.
Lost Hope is an adventure into the midnight city.
Morning mist against wooded shores, thousands of miles of cables against blue evening sky, ethereal streaks of light across abandoned rail, a haunting, unpeopled series of landscapes.
Hark! A light on the horizon!
A crisp blue sky to haunting midnight mist, an eternal rotation of searching light, blinding transitions, a seamless loop. Real rock scans and Unreal renders, cinematic cameras and photographic textures, new tech and classic imagery.
Some dude in some motel room, with nothing to kill but time.
A solitary hotel room, a lovable loser, fast food scattered across cheap carpets, day time TV, extra large soda, an empty fridge, a wasted afternoon.