Three sketches, six characters, one fruit machine. Awkward glances, burps of beer, spilt pints, last orders. The local, the boozer, the pub, the bar.
Star Boy is the unsettling result of a team's Unreal experiments.
Eight scenes, canteens to carparks, snowscapes to dreamscapes, forest floors to mountain tours. One Star Boy. An Unreal team effort, a suite of new settings and features to master, new pipelines to perfect.
One moment of inspiration, a battle-hardened warrior, a showdown for the ages
One moment of inspiration, a head on collision, a battle-hardened warrior, countless sticker designs, the killer combination of 2D and 3D, character animation meets minimal scenery, a showdown for the ages.
Some dude in some motel room, with nothing to kill but time.
A solitary hotel room, a lovable loser, fast food scattered across cheap carpets, day time TV, extra large soda, an empty fridge, a wasted afternoon.
Adding character to the mobile network's first TV campaign.
An adventure into animated advertising, a phone network with an outrageously good deal, an internal workshop character who inspired an unimpressed shop keeper, two stories, two films, two ridiculous narratives, lipsyncing to vo, performance and timing, 2D sketches to 3D build, a killer tagline.