Morning mist against wooded shores, thousands of miles of cables against blue evening sky, ethereal streaks of light across abandoned rail, a haunting, unpeopled series of landscapes.
Star Boy is the unsettling result of a team's Unreal experiments.
Eight scenes, canteens to carparks, snowscapes to dreamscapes, forest floors to mountain tours. One Star Boy. An Unreal team effort, a suite of new settings and features to master, new pipelines to perfect.
Interesting isn't it, the characters you meet down the boozer?
Three sketches, six characters, one fruit machine. Awkward glances, burps of beer, spilt pints, last orders. The local, the boozer, the pub, the bar.
Hark! A light on the horizon!
A crisp blue sky to haunting midnight mist, an eternal rotation of searching light, blinding transitions, a seamless loop. Real rock scans and Unreal renders, cinematic cameras and photographic textures, new tech and classic imagery.
Some dude in some motel room, with nothing to kill but time.
A solitary hotel room, a lovable loser, fast food scattered across cheap carpets, day time TV, extra large soda, an empty fridge, a wasted afternoon.