An ill-advised experiment in future-tourism, hundreds of unlikely motion-captured creatures resurrected, a group of scientists pushing at the boundaries of time and nature, a family of unwitting guests missing.
Star Boy is the unsettling result of a team's Unreal experiments.
Eight scenes, canteens to carparks, snowscapes to dreamscapes, forest floors to mountain tours. One Star Boy. An Unreal team effort, a suite of new settings and features to master, new pipelines to perfect.
Interesting isn't it, the characters you meet down the boozer?
Three sketches, six characters, one fruit machine. Awkward glances, burps of beer, spilt pints, last orders. The local, the boozer, the pub, the bar.
The rave rock that never sleeps.
Ancient rock forms, nightclub strobes, thousands of particles, 3D modelling on the commute, countless frame-by-frame flourishes, a rock for eternity.
One moment of inspiration, a battle-hardened warrior, a showdown for the ages
One moment of inspiration, a head on collision, a battle-hardened warrior, countless sticker designs, the killer combination of 2D and 3D, character animation meets minimal scenery, a showdown for the ages.
Our studio team go off on a tangent.
A team on a tangent, a connecting thread of shifting movement, a studio’s broad toolkit of techniques. From 2D to 3D, from Unreal to handcrafted feel, mograph, frame-by-frame, paints, crayons, vectors, every technique under the studio roof.