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  • Introduction
  • The Film
  • Visual Development
  • Character Development

Proto

The future of fashion.

A design collective with a vision, a sneaker steeped in sustainability, a floral namesake, a crimson dreamland, 90s anime, a factory for the future.

Proto, a design collective who came together in 2020 in response to a lack of consumer-led trainer designs, were looking to launch their visionary first trainer ‘The Iris-D’; the first completely biodegradable trainer produced domestically in the Americas, setting the precedent for Proto’s sustainable production model.

THE FILM

Let's work together

Partnering with both the teams at Proto Collective and Bright Young Things, Art&Graft created a stunning dream sequence which breathed life into the Iris-D — both its floral namesake and the shoe. The film drew on anime influences to demonstrate the eco-conscious production of the Iris-D (constructed from 100% recyclable materials), emerging from a dreamlike factory of the future, in perfect harmony with nature.

"I cannot speak highly enough about Art&Graft. Tasked with a challenging anime project last year, we found ourselves facing tight budget constraints and demanding timelines. Art&Graft, however, demonstrated remarkable poise and professionalism, navigating these hurdles with grace. Their animation work not only met but exceeded our ambitious expectations, resulting in one of our favorite pieces to date. The team's ability to transform challenges into triumphs makes them a standout creative partner. We eagerly anticipate future collaborations, actively seeking the perfect project to entrust to Art&Graft once again."

Chelsea Greenwood, Executive Producer at Bright Young Things
Chelsea Greenwood, Executive Producer at Bright Young Things

VISUAL DEVELOPMENT

Practice is Perfect — the sentiment behind Proto Collective’s launch — was key to the studio’s development process. Creating a Miyazaki style world is an immersive process — particularly as this requires a hand drawn, frame by frame approach.

A key focus was how the Iris-D would translate into its animated form. To realise this centrepiece, a model was developed in 3D with illustrated textures visualising the detailed upper of the shoe (a monogrammed knit produced by a Shima Sheiki computerised knitting machine — which also has a background cameo in the establishing shot of the factory).

"This was one of the first projects that I worked on when I joined the studio and it was amazing to witness the turn around. Everyone who worked on this partnership was a professional, working to such tight deadlines. My focus was on animating the Iris, focusing on its design and motion and handling the overall composition and rendering for the final film."

Jack Chang, Creative at Art&Graft
Jack Chang, Creative at Art&Graft

Every scene was digitally painted by hand, each an ode to Miyazaki and other legendary figures of anime. There are references also to a 90s sensibility  — the digital camera that creates a portal into the animated world of Iris-D and the dream-like grade that was a notable nod to the anime of FLCL.

CHARACTER DEVELOPMENT

The character development was extensive, with a particular focus on wardrobe development to align with the brand and its place within the fashion industry. Proto’s pride in being a minority-led team also resounds in the depiction of the Proto dream factory.

"Working on this project was pretty much the dream job – being able to incorporate elements of character animation with my real world interests. I was able to call on my interest in the trainer community and tap into these influences to ideate our main character’s wardrobe."

Freddie Griffiths, Creative at Art&Graft
Freddie Griffiths, Creative at Art&Graft

Credits

 

Designed & Animated by Art&Graft

 

Executive Creative Director — Mike Moloney

Head of Production — Tom Bromwich

Creative Director — Stephen Middleton

Creative Lead — Freddie Griffiths

Storyboarding — Adrian Cathie

Design — Adrian Cathie, Freddie Griffiths, Clement Danveau

Character Animation — Jack Chang, Freddie Griffiths, Geoff McDowell

Compositing / 3D — Adrian Cathie, Jack Chang

 

BYC.NYC

Director / Editor — Jonatán López

Executive Producer — Chelsea Greenwood

Head of Production — Steve Cozzarelli

BYT Producer — Lucas Carpenter

DP — Joanna Thanh há Nguyen

Set Designer — Ash Kron

1st AC — Christo Mercado

Gaffer — Charles Tae

Key Grip — Steven Miller

Colour Grade — Cameron Marygold

SFX — Andy Stermer @chaliwastudios

Music — Outkast “Prototype”

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